I’ve been writing long enough and frequently enough to recognize my own style – but only just. In the past year, I’ve learned a lot about how I write comedy by doing the screencap comic Friendship is Dragons. It’s given me pause to think about what I find funny, and how I try to deliver that humor to others.
On reflection, there’s no escaping the fact that I owe a lot of my sense of humor to my dad. He’s the one I watched MST3K with, played games with, and shared jokes with. That’s not the only influence he’s had on me, of course – he shared his love of computers with me, as well as his taste in literature and music. We shared a home and a life together, in which I grew up to be very much like him in many respects. (Not ALL respects, naturally – I’m sure he’s glad I’m not a carbon copy of him.) I wouldn’t be the kind of writer I am today without his influence.
So this year, instead of just calling him up to say “Happy Father’s Day” like every other year, I’ve decided to make this Father’s Day special. Continue reading Father’s Day 2012: Ducks and Ponies
On Tuesday, I decided to send out a public call for graphic artists in my webcomic’s notes. My old logo/banner for the comic was rather crappy (because I had made it myself, in Paint.NET, in 5 minutes), and I wanted something better, more professional. Continue reading A Cavalcade of Comic Art
At my webcomic, Friendship is Dragons, I invite the readers to share their own roleplaying stories in the comments. It’s become such a regular thing that they even share stories when I don’t ask for them, just picking a topic that’s relevant to the current comic page.
I usually keep my hands off the comments, but this time I have a story I want to share.
Continue reading D&D Story — Rolling With It
I actually haven’t let Skyrim eat a whole lot of my time. I’m the kind of person who eats the side dishes before the main course, so I’ve been tearing through a bunch of smaller games and leaving Skyrim for “every once in a while.”
That, and I’ve been letting the mods pile up in eager anticipation of the Creation Kit coming out around this Tuesday.
But while I don’t have a whole lot to say about Skyrim, I have noticed one crucial thing about its design that I think is worth sharing.
Continue reading Skyrim — Dem Dragons
Over the weekend I…
Dear Princess Celestia…
This past Sunday I played a roleplaying game run by Erin Palette, whose ideas I used as inspiration for my webcomic, Friendship is Dragons. She made a pony modification for the Unknown Armies system which she calls Unknown Ponies: Failure is Awesome, and invited myself and several of her other friends to test it over Skype.
Is that enough links? Nope, gotta mention Erin’s own after-action report, too. There we go. Now where was I?
Continue reading My Unknown Ponies: Failure is Awesome
I’ve been dragging my feet on this first blog post because, well, first blog posts tend to be kinda terrible. They’re always about “Oh boy, it’s a new blog and a new opportunity; here’s looking forward to all the cool stuff we’re going to do; hope all you imaginary readers like it.”
None of that. This site – spudlink.net – is primarily for my use and my reference. I’ll be looking back at this first post very often. So it needs to be something that I’ll actually find useful.
So let’s talk game design. Continue reading First Post — MDA