On Tuesday, I decided to send out a public call for graphic artists in my webcomic’s notes. My old logo/banner for the comic was rather crappy (because I had made it myself, in Paint.NET, in 5 minutes), and I wanted something better, more professional. Continue reading A Cavalcade of Comic Art
At my webcomic, Friendship is Dragons, I invite the readers to share their own roleplaying stories in the comments. It’s become such a regular thing that they even share stories when I don’t ask for them, just picking a topic that’s relevant to the current comic page.
I usually keep my hands off the comments, but this time I have a story I want to share.
I actually haven’t let Skyrim eat a whole lot of my time. I’m the kind of person who eats the side dishes before the main course, so I’ve been tearing through a bunch of smaller games and leaving Skyrim for “every once in a while.”
That, and I’ve been letting the mods pile up in eager anticipation of the Creation Kit coming out around this Tuesday.
But while I don’t have a whole lot to say about Skyrim, I have noticed one crucial thing about its design that I think is worth sharing.
Over the weekend I…
Dear Princess Celestia…
This past Sunday I played a roleplaying game run by Erin Palette, whose ideas I used as inspiration for my webcomic, Friendship is Dragons. She made a pony modification for the Unknown Armies system which she calls Unknown Ponies: Failure is Awesome, and invited myself and several of her other friends to test it over Skype.
Is that enough links? Nope, gotta mention Erin’s own after-action report, too. There we go. Now where was I?
I’ve been dragging my feet on this first blog post because, well, first blog posts tend to be kinda terrible. They’re always about “Oh boy, it’s a new blog and a new opportunity; here’s looking forward to all the cool stuff we’re going to do; hope all you imaginary readers like it.”
None of that. This site – spudlink.net – is primarily for my use and my reference. I’ll be looking back at this first post very often. So it needs to be something that I’ll actually find useful.
So let’s talk game design. Continue reading First Post — MDA